tamawebdesign.blogg.se

Doom 3 bfg flashlight mod
Doom 3 bfg flashlight mod






doom 3 bfg flashlight mod

Allow OpenAL to init on a specific device using the s_device launch argument Add support for dynamic default audio device change Add zBFA generation script on the source code Fix issue with loading configuration files from mod folders with special characters Restore r_displayRefresh, which can also change from the frame rate options and add back the original Frame rates (60, 120 FPS) alongsize with the monitor refresh rates Allow to switch between XAudio2 and OpenAL-soft by using the launch argument "+set s_useXAudio" (OpenAL-soft is the default) Prevent sys_lang to revert to english if is set manually Force player shadow to be by default active Add depth fail stencil shadows (Carmack's Reverse) Restart video renderer when changing HDR Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7 Fixed issue with texture vertexcolor shaders After activating the ROE artifact (bloodstone) go back to the previous weapon

doom 3 bfg flashlight mod

Display on console the audio device in use when initializing with OpenAL Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section

doom 3 bfg flashlight mod

Make OpenAL initiation more safe and use multireverb Add EAX occlusion (using Dhewm 3 occlusion calculations) Show properly enviro timer using the oxygen HUD When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS Update and improve ThirdPerson View camera calculation Fix issue with the -exp launch argument Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling Fix issue with freelook and demo recording Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods) Fixed issue when loading multiple zip files on Classic Doom Fix issue with loading huge audio files with XAudio2 Fix issue with empty ACT sectors on ACTMAP Fix issue of hitscan NPCs not having aim slope when freelook without autoaim is active WARNING: The game dll support is nearly complete but








Doom 3 bfg flashlight mod